![]() Play and enjoy the game, file an Issue when you encounter any bugs, or you have an enhancement request. There are several ways how you can contribute: Community Minor bugs possible, but game is stable finishable.ĭebug, Mixed, Release, Release Master GoldĪll contributions are more than welcomed. OpenXRay is based on X-Ray 1.6.02, used in S.T.A.L.K.E.R.: Call of Pripyat, so initially it supported only this game.Ĭurrently, we are working on support for all three games in the series. You can see the detailed differences table here Supported games (not yet finished, but you can try already, see #943) (currently, requires OpenGL 4.1 minimum, lowering to at least OpenGL 3.3 is planned) Works on Linux, macOS, OSL (Elbrus OS).Support for ARM, ARM64, E2K (Elbrus 2000).Main differences from original X-Ray are: Enhance player's experience with new graphics, gameplay and other features that can be enabled optionally.Clean up engine code, make it easily portable to new platforms, minimize platform-specific code.Add new scripting, development and debugging features.Improve performance via refactoring the code, parallelizing the engine, making it multithreaded.Add frame/render graph for those who want to add new graphics features.Introduce a solid platform for modmakers:.Support all three games in the series: SOC/CS/COP.Compile engine into a single executable file that you can just drop into bin folder.Aim at 99% compatibility and same behaviour, where possible.Make it a drop-in replacement for original engine.OpenXRay is an improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R.
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